![]() :) (tried 1x CCC I, and 1x Collision Acce but the DPS gain is almost insignificant and it drops your cap life to dangerous levels) ![]() 2x CCC's II: For cap life and for that sustained shield boosts while running everything else. The RLML's would give you the best balance between helping you kill smaller stuff while still applying full DPS to anything bigger than a frig/dessie.Īlso keep in mind if you don't really need the extra 50-75 dps from w.e missile system you fit They can easily be exchanged for A-type Noses (If running Bloods DED's), A-type small armor rep's to rep drones with (You only have 25m3 of drone storage, also carry some spares), or Drone Aug's (not really needed), or many other things that you can fit in the two utility high's. HML's good range but meh alpha/dps, HAM's are ok, crappy range but ok dps vs cruisers and up. You can as easily fit 2x HML's or HAM's but they would only really help against cruiser sized ships and up. 2x RLML: To help you get rid of those pesky elite frig's even faster but honestly the two utility high's leave a lot of room for lots of versatility. 720mm Arty's: Best DPS/Alpha and falloff. Shield boost amp II: For added tank but you already have monster resist against Sansha so it could easily be traded for a TC II, Cap Recharger II, TP II, Web II, or whatever you see fit. Gist-C type SB: More than enough tank, could be downgraded to T2 to maker the fit cheaper. EM/Them Hardeners: Since Sansha doesn't neut like Blood Raider's and you can OH them for extra tank. 10mn AB II: Should provide more than enough speed to get from gate to gate or to keep distance between you and the rats. TE II: For extra falloff and tracking on the Arty's! Can easily be traded for a TE II for more falloff/tracking on the Arty's. DC II: For extra tank or for those "Oh SHIT!!" situations. So this is probably your best bet for Sansha DED's and here's my thought process behind the fit. ![]()
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