![]() ![]() ![]() ![]() The world, like that of most FFs, is a motley collection of different regions, but there's a greater feeling of cohesion in comparison to VII or IX, and a revival of some of VIII's prettiest design elements. Tetsuya Nomura has put forth some of his best work in the area of character design for this cast. A huge reworking of the character development scheme has hit the jackpot as far as mixing customization and character individuality, and one simple tweak to the battle system has pulled almost every aspect of gameplay through a great leap forward.Īside from being such a finely made game, it's also a remarkable stylistic departure in a great many areas. Most of all, though, this game is more fun to simply play than any Final Fantasy in memory. The addition of spoken dialogue, despite plenty of second-guessing before the event, has succeeded to a far greater degree than a first effort of this sort has any right to. It is, as the series has always been, a graphical showcase of the first order. What is heartening, though, is that the last of Hironobu Sakaguchi's Final Fantasy games makes a very strong argument for being the best game the series has ever seen. Not that these aren't interesting new worlds to explore, but change on that scale is always a little unsettling. After this, we have the strange new world of online adventuring, and then Yasumi Matsuno's takeover of the executive-production reins. Final Fantasy VII meant the leap to 3D, and an unprecedented step forward in the games' cinematic presentation, but FFX is essentially the last Final Fantasy as we have known it. At this point it’s far from confirmation, but fan videos like the one above will keep us hopeful for one day returning to Spira.This is perhaps the time to sit back and appreciate the series, because Final Fantasy X marks its biggest turning point. ![]() However, the company did recently make comments about Final Fantasy X, specifically in regards to a potential story outline for X-3, musing on the possibility of returning to the world of Final Fantasy X once they were done with Final Fantasy VII. Multiple remasters of Final Fantasy X and its direct sequel Final Fantasy X-2 have polished up the game quite nicely over the years, but this fan project is a glimpse into what the world of Spira could look like natively on the PS5 and Xbox Series X with full 4K and ray tracing capabilities.Īt this point, Square Enix’s focus on its back catalog is aimed squarely on Final Fantasy VII and continuing the next part of that Remake saga. Now 20 years old and a PS2 game, the original Final Fantasy X is starting to look a little dated, even if it’s still a fantastic looking game. This project was part of Saunders teaching himself Unreal Engine over the course of the last year, timed to perfectly coincide with the Final Fantasy X 20th anniversary. From the sunny beaches of Besaid to the lightning-filled Thunder Plains, the video features a number of characters, moments, and locations from across Final Fantasy X. Made by Toby Saunders, the fan video was made using Unreal Engine, 4K rendering, and ray tracing to mimic what the game could look like with modern tech behind it. ![]()
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